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how to draw warhammer 40k space marines

#1

Firenze

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Hey guys. This is my tutorial for the way to draw Space Marines in a quick and curtailed way. Feel free to use this tutorial in your own work, or fifty-fifty just glance at it and run abroad :P

BEFORE YOU Showtime

Use a pencil for these stages if using newspaper. This allows y'all to rub out any mistakes. I used a painter program on my computer, so yours may turn out different if doing it traditionally. If using Photoshop or something similar information technology, ignore this scrap :whistling:

Stride one

The first step I usually do is to start out with a quick wireframe of the pose y'all wish your Marine to be in. The wireframe should testify the shoulders, waist and limbs. A quick head shape, with heart line and line downward the face helps to testify what direction the confront is pointing.
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The one here has the basics washed, along with the head and a rough area block for where the hand will exist. As you lot tin can see, the shoulders are very broad, and the head seems small for a human being. This is because of the Marine's enhanced size, and will aid you lot to build the armour effectually it.

Pace 2

Side by side, we brainstorm to musculus out the skeleton nosotros simply drew. The body will exist very muscly, call up body builder style. It helps us to understand the size of the armour plates that go over the top.
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I take added the pectoral muscles and abdomen muscles, yet these are only because I like to run into it all working.

Step iii

Next, nosotros begin the armour. I started from the foreground backwards, as and then you do non have much to rub out. The boltgun and arm, then breast, hips and legs before the shoulder pads. They should exist a piddling larger than the muscled body below, equally the armour adds almost 3cm at least on acme.
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The shin greaves should widen a bit towards the bottom, every bit on the model. Leg armour can be quite large, so at that place is a bit of leeway. I've left the body visible slightly underneath to assist.

Footstep four

The helmet and backpack are side by side. The helmet is one of the hardest parts, so feel free to leave the marine bareheaded if you tin can draw the confront :P The main part you want to get right is the faceplate and eye section. The brow of the helmet can exist catchy to draw at sure angles, such as a three/iv view from below like here. It takes a few tries, but perservere and it will come. The residuum of the helmet is a little easier, just post-obit the lines of the caput underneath. The ear modules on the side are a niggling easier. Just draw a oval where the ear is and and then build upward the surrounding plate. The backpack is simple if thought in terms of a cylinder lain horizontal across a cuboid. By moving this around in your head to the desired position and adding the plate and exauhsts, you lot accept a finished pack.
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Step v

Detailing on the drawing is down to the taste of the artist :) Add whatever you feel appropriate. Here I have added his Aquila, Tactical logo, squad number and company symbol, along with a small purity seal and equipment pack on his leg.
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When cartoon the Aquila, call back this: The chest plate curves, minimizing the amount y'all can run into on the furthest part from the viewer. It also will not always be completely visible, and then exist prepared to draw the entire thing, then erase section subconscious.

Finish

And you are finished. Ink in the outlines if y'all volition, or color and paint the final production. It is upwardly to you lot.
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Thank you for reading this tutorial. I'll love to meet what you guys can do!

"Stop blindly obeying the words of the book and look at the state of affairs. You lot take completed your training, only you lot must at present learn to utilise information technology. Regurgitation is not the reply, elementary analysis and thought must exist used to solve the problem!" — Captain Maodes Karib, Raptors 5th Company

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#2

The Normish

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I like it, very curtailed and easy to follow (autonomously from the coloring office, mayhap you lot could practise another tutorial on that?).
Realistic looking Space Marines certainly wait good.

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#iii

Firenze

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I similar information technology, very concise and like shooting fish in a barrel to follow (autonomously from the coloring part, mayhap you lot could do another tutorial on that?).
Realistic looking Space Marines certainly expect good.

I'll see what I tin practise for colouring. I might be doing a terminator tutorial and armour variants. Thanks!

"Stop blindly obeying the words of the book and wait at the situation. You have completed your training, but you must at present learn to apply it. Regurgitation is not the answer, simple analysis and idea must be used to solve the problem!" — Captain Maodes Karib, Raptors 5th Company

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#4

Zeller

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The Normish says information technology all. I'm curious though. When I depict marines I begin with a peice of the armor, typically a powerfist, and describe a marine'southward armor from that in any pose. The poses tend not to be very dynamic due to me having trouble with angled figures. Would the wireframe-humanoid effigy approach brand the more dynamic poses easier to visualize and so depict?

I like the marine you've made.

Edited by Zeller, 01 Baronial 2022 - 12:01 AM.

Personally, I'd say it makes a lot more sense to keep putting them on the correct. Anyone who questions your decision is a Communist.

You can play vanilla marines, however, it is a heavy burden to wield such shame.

gallery_62972_10568_4118.jpg

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#5

Grey Mage

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Really cool Firenze.

Speaking of wich, hows the 13nth co artwork coming?

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Also, Hammernators are for pansies. There, I said it.

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#vi

Firenze

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@Zeller: It does, especially in fighting stances. I used to apply your technique, simply used this instead every bit information technology allows me to see what the marine would be like before fully drawing him out. It also means porportions are correct, every bit starting with armour can become it a little wrong occasionally.

@Grey Mage: Its going skillful. :lol:

"Stop blindly obeying the words of the volume and look at the situation. You take completed your training, but you must at present learn to use information technology. Regurgitation is not the respond, simple assay and thought must exist used to solve the problem!" — Helm Maodes Karib, Raptors 5th Company

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#7

The Normish

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Well, what I usually do is I commencement by sort of sketching out the figure. I don't do a stick figure. Then I start by cartoon a piece of the armor on (unremarkably a shoulder pad, then the helmet)and sort of fill out the sketch from there. I usually terminate upwardly with something that while not actually "proportional" or realistic, looks pretty darn good in my stance. Although afterward looking at your Space Marine at that place, I feel like I draw the heads too big...

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#viii

Solid Zaku

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Ooooh. This is nice, I'll apply it for when I describe anything SM related.

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#nine

Firenze

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Sorry for mass threadnomancy, notwithstanding I am announcing a new tutorial! The Tactical Dreadnought.

Information technology will be up tommorow, I hope.

"Stop blindly obeying the words of the book and wait at the situation. You take completed your training, just you lot must at present larn to utilize it. Regurgitation is not the answer, simple analysis and thought must exist used to solve the trouble!" — Captain Maodes Karib, Raptors 5th Visitor

http://benjis-hub.tumblr.com/

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#10

The Normish

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Oh proficient, because that is one thing I fail at drawing completely.

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#eleven

Firenze

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Terminator Tutorial

I finally did it. Now, while following this tutorial, I would recommend having a basic terminator nearby. This will allow you to refer to the real model rather than just my mad ramblings :wink:

Annotation: If drawing on paper, exercise so in pencil until stage 5. Trust me. I did it all in pen once :blush: Information technology didn't go well.

Stage 1
The Terminator begins the same way as the Power Armour, except this time do non draw the head. This is of import, as the caput position of a

TDA

marine is very unlike to a normal Astartes.
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AS you can see, the aforementioned technique as the

PA

applies to this image, with a stick wireframe muscled out to show the stature of the marine under the armour.

Stage 2
At present we brainstorm the fun office. We begin past drawing the chest plate and back half of the ability pack. The front is more of a cut down barrel in comparison to the

PA

chest, with the back section being a large, almost foursquare function. The neck guard and rim around the back is almost similar a clam shape, 2 semi circles, one balanced on top of the other. Call up though, these parts still take a thickness.
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The legs are like to the

PA

legs, but are much much wider looking. They are split down the sides, like in half, with the back half being thinner and smaller, only slightly, just enough to permit bracing to be added on acme. The thigh plates will also need this. Think of the bracing similar small pistons on the legs, with the top rims effectually the armor edges.

Stage 3
The arms are adjacent. I first drew the inner shoulder pads, giving me a basis for where the outer parts would go. The artillery are like to

PA

, except a piffling further out from the muscled out sketch underneath. This to requite it a footling more majority. You may notice a wrist guard on the forearm. This is added with a petty more than widening of the arm, merely a fleck further from the normal armour, yet add together a protrustion to the end closest to the paw. The baby-sit can be extended if ane wishes to make attachments such every bit heavy weapons.
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The elbow plate also has a commodities on one side, facing outwards. This is a basic cylinder attached to the side of the armour plate.
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The power fist is very unproblematic. It is a rounded off box attached to the left arm. The inside has a small semicircle almost the elbow cut out of it, and the exterior has an extra rectangular department added nearly the fingers (not visible in this image). The fingers are very robotic looking, being square when viewed along them. Using you lot ain fingers as a basis, note the amount of joints on each and the length of each in comparison to the next. Apply this to draw out the fingers to the right lengths. The thumb is but as elementary, being added just on the side.

Stage 4
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Hither is where the head is on the body. Note information technology is well beneath the shoulders nosotros drew earlier. This is considering of the shape of the remainder of the armour. I too haev put on the shoulder pads hither too, along with a little hint of crux terminatus.
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This image shows the black area effectually the head if left bare and when coloured. There is alot that we don't actually know near within the armour, yet if yous wish, you may apply your imagination and add together pipage, sensors .etc.

Stage 5
Now, brainstorm to particular the paradigm. If drawing on paper, now is the time to use pen to ink over the drawing. Details such every bit chapter logo, company numbers .etc tin can be added. I added in a helmet too, a piece I volition come back to in a later tutorial.
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Thanks for reading! This prototype shall be used in a colouring tutorial at a later on appointment, but here is a sneak preview of what is coming up next:

Posted Image
Wanna estimate?

"Stop blindly obeying the words of the book and look at the situation. Y'all have completed your training, just you lot must now learn to apply information technology. Regurgitation is not the answer, elementary analysis and thought must be used to solve the problem!" — Captain Maodes Karib, Raptors 5th Visitor

http://benjis-hub.tumblr.com/

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#12

Imperialis_Dominatus

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Helmet or confront... you present a difficult choice.

Greyness Knights seems a solid gauge.

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#13

LardO'Blood

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Greyness knights I think besides.
Are you going to make a tutorial?
Tin you make a less static tutorial? With more active poses? Non to sound to ungrateful or anything though.

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#14

Firenze

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Aye, this adjacent one shall be alot less static.

I am also going to add an 'Armoury' on how to draw specific pieces of armour and dissimilar weapons. In that location will also be some 'inspiration pieces' in differing stages of drawing.

"Stop blindly obeying the words of the book and look at the state of affairs. You have completed your training, simply y'all must now learn to apply it. Regurgitation is not the reply, simple analysis and idea must be used to solve the problem!" — Captain Maodes Karib, Raptors 5th Visitor

http://benjis-hub.tumblr.com/

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#fifteen

EchinosNoSeimei

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So encarmine helpful! I have been trying to larn how to depict Space Marines and this Tutorial is just what I was looking for. Simple and to the signal. Non to mention clean and very well fatigued. Many, many cheers!

Similar clay, I shall mould them, and in the furnace of war forge them.
They are my Infinite Marines, and they shall know no fear.

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#16

Firenze

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Thank you! I have been mulling around with ideas to reboot this, as I've got much better techniques now for painting up marines. It may have to wait though, as I am part of an Original Character Tournament on DeviantArt, but information technology is in the planning phase.

"Stop blindly obeying the words of the book and look at the situation. You have completed your grooming, but you must now larn to utilize information technology. Regurgitation is not the reply, simple analysis and thought must be used to solve the problem!" — Captain Maodes Karib, Raptors 5th Company

http://benjis-hub.tumblr.com/

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#17

EchinosNoSeimei

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Thanks! I have been mulling around with ideas to reboot this, as I've got much ameliorate techniques now for painting up marines. It may have to wait though, as I am part of an Original Character Tournament on DeviantArt, merely it is in the planning stage.

DeviantArt. I stopped past your folio and left you a comment. Heh. Seriously thinking of calculation you to my sentinel. Heh.
I've been sketching up Marines all sodding day, just I simply tin can't seem to get armor pieces the right size or in the correct placements. Heh, and so I stop up with these blocky kittenish looking figures. Human being beefcake is Not my strong point. ^^;

Like clay, I shall mould them, and in the furnace of war forge them.
They are my Space Marines, and they shall know no fear.

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#18

Firenze

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Thanks! I have been mulling around with ideas to reboot this, equally I've got much better techniques now for painting up marines. It may have to wait though, as I am role of an Original Character Tournament on DeviantArt, but information technology is in the planning stage.

DeviantArt. I stopped past your page and left you a comment. Heh. Seriously thinking of adding you to my lookout. Heh.
I've been sketching upwards Marines all sodding day, but I just tin can't seem to get armor pieces the right size or in the right placements. Heh, so I terminate up with these blocky childish looking figures. Human anatomy is NOT my stiff point. ^^;

It wasnt my stiff point for a long time, I started out by drawing cars :) I still cant do the female anatomy well though.

As I have been told and then many times by Colourophobic and Mr Nipples, practise is what is key, and it really does help.Keep at it, and you will find it really gets easier and more natural to draw it.

"Terminate blindly obeying the words of the volume and wait at the state of affairs. You have completed your grooming, merely you must now learn to apply information technology. Regurgitation is non the respond, simple analysis and thought must be used to solve the problem!" — Captain Maodes Karib, Raptors 5th Company

http://benjis-hub.tumblr.com/

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#nineteen

EchinosNoSeimei

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Thanks! I have been mulling around with ideas to reboot this, as I've got much meliorate techniques now for painting upwards marines. It may have to wait though, as I am function of an Original Character Tournament on DeviantArt, but it is in the planning stage.

DeviantArt. I stopped by your page and left you a comment. Heh. Seriously thinking of calculation you to my sentry. Heh.
I've been sketching up Marines all sodding day, just I just can't seem to get armor pieces the correct size or in the right placements. Heh, so I finish up with these blocky childish looking figures. Human anatomy is Non my strong point. ^^;

Information technology wasnt my stiff point for a long time, I started out by drawing cars :D I still cant practice the female anatomy well though.

As I have been told so many times by Colourophobic and Mr Nipples, practice is what is cardinal, and it actually does help.Go on at it, and you volition detect it really gets easier and more than natural to describe it.

Cars. Well, that would explain why your lines wait so clean and well placed. I'll definately keep at it. If I come up with something that doesn't expect too terrible, I'll post it. Cheers for the assist.

Like clay, I shall mould them, and in the furnace of state of war forge them.
They are my Infinite Marines, and they shall know no fear.

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#20

Firenze

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Cars. Well, that would explain why your lines look so make clean and well placed. I'll definately keep at information technology. If I come up with something that doesn't look likewise terrible, I'll post it. Thanks for the help.

:wacko:

Trust me it is no problem. I'thou always happy to help. It says so on my namebadge for piece of work :lol:

"Terminate blindly obeying the words of the book and wait at the situation. You have completed your preparation, simply you lot must now acquire to use it. Regurgitation is not the respond, simple analysis and thought must be used to solve the problem!" — Captain Maodes Karib, Raptors 5th Visitor

http://benjis-hub.tumblr.com/

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#21

EchinosNoSeimei

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:P

Trust me information technology is no problem. I'm always happy to help. It says so on my namebadge for piece of work ;)

:D
Bahahaha! That made my morning. My cheers.

Like dirt, I shall mould them, and in the furnace of state of war forge them.
They are my Space Marines, and they shall know no fright.

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#22

Vulkan he' Stan

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I want to say cheers, Information technology is difficult to find a good Space Marine Tutorial lately.

"Into The Fires Of Battle,
Unto The Anvil Of War!" - Vulkan, Salamanders Forge Male parent

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#23

Phantomworks

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Splendid! Thanks for these..

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#24

davidlindsey28

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Do you take any suggestions on how to practice the different weapons like the heavy bolter or the different power weapons

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#25

KhorneFlakes

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This is the best infinite marine drawing tutorial I accept seen to date, easy to follow, accurate, cannon, this is great! I look forward to more.

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Source: http://www.bolterandchainsword.com/topic/207663-how-to-draw-space-marines/

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